Let fate build your portfolio.
Spin the wheel, buy what luck decides, then win power cards on the slot machine and play them to bend the game back your way. Chance starts it. You finish it.
Every spin is dictated by where the ball lands, and the colour decides your fate. What you do about it is where the game is actually won.
The wheel decides what you buy. Cards decide what you do about it. Re-roll a spin, force a rival to re-roll theirs, block a forced sale, cancel a green, copy what a rival just won, walk off with somebody else's stock entirely, or deal the whole round out again.
A card is spent once and never comes back. No pulling the same trick twice in a round.
Cards belong to the league you won them in. Nobody imports a hand from somewhere easier.
Cards are played on a spin from the latest game, within 24 hours of it being rolled. Sit on one and the window shuts.
Play a game to the end of round three and you earn a ticket. Spend it on the machine and it pays out a pack of cards. The rarer the symbols and the more of them that match, the bigger the pack.
A guarantee is a floor, not a ceiling. The rest of every pack is drawn at random, so it can always come out better than the row promises. And a ticket is never worth nothing, because a ticket costs a whole finished game to earn.
A whole round spins on a single wheel, every player riding their own coloured ball. Each result is revealed as that ball is caught, and any spin can be played back on the real wheel afterwards.
A whole round spins on a single wheel, with your own coloured ball riding it. Pick your colour in team settings, then watch the balls land one after another.
Every spin ever rolled can be replayed on the real wheel, from the round list, the game overview or your history. Nobody has to take a line of text for it.
Your hand sits under the wheel. Tap a card, point it at a spin, and the wheel re-rolls in front of everyone with your name against it.
Rolling out now · in testing with early leaguesA whole season of a game, start to finish.
Each colour triggers a different event. Hover to see what the wheel has in store.
The wheel hands you the next ticker from the queue, bought at the live price. You don't get to choose.
Fortune's cruel joke - you inherit the worst-performing stock of the week, or liquidate your whole collection in round three.
In the final round, red forces you to sell a stock you own. Timing is everything, and it isn't yours to control.
Real market prices update everyone's position. Today's hero is tomorrow's cautionary tale. (Example data shown.)
Set long-running win conditions that track across every game your league plays. Run several at once, design the trophy each one hands out, and reward the whole podium.
Race the whole league to a profit target. First one past the post takes the trophy.
Be the first to grow whatever fate dealt you up to a target portfolio value.
Put a clock on it. Whoever's up the most when the deadline hits is crowned.
Pick the shape and name it when you set the competition up, with a separate title for everyone who finishes below first. Both are stamped onto the trophy when it is won, so editing the competition afterwards can never rename something already on a shelf.
Trophies sit behind glass in your team's cabinet and in your own career one. They survive the competition being deleted, and they survive you leaving the league.
The notification says a competition ended and nothing else. Open it and the cover lifts off the plinth to show what you won, and where everyone finished.
Live pricing on every position, with a season's worth of performance at a glance. (Example holdings shown.)
Constrain the universe of stocks the wheel can throw at you. Six leagues are live now - with more on the way.
What is actually in the workshop, and what it will change when it lands.
Months of competition deserve real tooling. Here's what's in the box.
Create a league, send the invite, and find out who plays the wheel best - and who just gets lucky.
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